Playing to Win – eSports Production with Real-Time Data-Driven Graphics

Published in Digital Media World July 2019

eSports events are becoming more sophisticated in terms of both the in-venue experience and the broadcast or streaming presentation. Tournament organisers are raising their game in production value and editorial enhancements, using high quality production talent and equipment.

According to Vern Freedlander, Strategic Partnerships at Bannister Lake, these developments are a response to the growing popularity of eSports around the world. Bannister Lake, Canadian software developers for the broadcast and digital signage industries, has gained a lot of experience in recent years serving the real-time data and visualisation needs of eSports productions.

Vern said, “Spectacular venues such as Red Bull’s Hanger 7 in Salzburg, Germany’s Nurburgring motorsports track, and Shanghai’s Mercedes Benz arena are hosting eSports tournaments. Events not only sell out major arenas, but millions of fans also watch on Twitch and YouTube to see competitors battle it out for serious cash prize pools.

“On the surface, eSports production resembles other sports broadcasts – mobile trucks, multiple cameras on jibs, slick video clips, impressive sets and lighting. However, what distinguishes eSports is the innovative use of graphics and the real-time data that populates the graphics. Esports tournaments are data-intensive, and new techniques to organise and display data are needed not only to make the events more visually compelling, but also to communicate fast-moving, complex information to fans.”

The Fan Experience

Conveying and enhancing the excitement of eSports at the arena and for fans watching on their devices requires graphics that add important information about the players and teams and takes advantage of the real-time aspect of these fast-paced games. “Unlike conventional sports coverage that follows the action of a single game with two teams competing, an eSports event will involve several games played over a two- or three-day period, while multiple teams compete simultaneously,” said Vern.

Bannister Lake’s Chameleon data aggregation and management system ingests multiple real-time data feeds and allows producers to organise, edit and moderate data content, and then populate graphics with customised data for display.

More than XML or RSS feeds, producers can simultaneously use Chameleon to manage and display diverse sets of editorial content that enhance the fan experience. Virtually any data source can be incorporated into the production. For example, topical event news generated by the tournament’s editorial teams, such as player profiles, standings, game schedules, and outstanding achievements, can be ingested through Google Sheets. This content may populate an L-Bar surrounding the game as a way to complement the action.

Moderated social media content can be included to create an interactive fan experience. Third-party feeds such as eSports industry news, weather, and events calendars can also be included.  

Revenue Opportunities

Chameleon can also manage advertising and sponsorship-related content, forming an important revenue opportunity for event producers. Sponsor logos can be triggered at appropriate times or branded content may appear within the L-Bar, for example. Vern noted, “The addition of game-related data pulled directly from the game’s API creates an entirely new level of excitement. Fans can view specific game-related data content aggregated, visualised and displayed alongside the actual game.

“For die-hard fans looking for key stats, the visualisation of API data adds a strong sense of engagement. Furthermore, game data can be coordinated to trigger other content when thresholds are met or when specific events occur. For example, if a team or player reaches a specific milestone, a special promotional ad may run automatically.”

eSports and Databases

Bannister Lake’s approach to data management is unusual in the production industry and opens up various possibilities for production and editorial. The method revolves around the use of attaching key value pairs around a standard relational database. “A typical sports database is made up of a series of standardised fields that corresponds to that particular sport and very rarely changes. eSports on the other hand are dramatically different with datasets that vary from game to game and may or may not be used in production,” said Vern.

“Bannister Lake allows users to add new tables as a companion to the core data. The underlying technique is to take these incoming diverse datasets and organise them in databases that support exceptionally fast recall. This creates a production system that is more flexible and allows producers to act as editors and add or delete datasets on the fly – depending on the game, the audience and the production’s editorial needs.”

Controlling and Expanding Data

The system’s API and Query functionality allows producers to take this further and distribute data content to specific end points. For example, fans who are following a team from Brazil could receive data only relevant to that team and receive customised ads and sponsorships that centre on that market.

Beyond in-venue signage and the broadcast streams, custom data can be distributed to web pages or mobile devices, enhancing the eSports experience while opening up new market opportunities. It can also drive entirely new ways of conveying eSports data such as augmented reality and virtual reality. Having more control over data, its management, and where it is ultimately distributed will most likely result in completely new ways of reaching eSports audiences.   

Vern said, “As the broadcast and AV communities continue to experiment with big data, the challenge remains in how to strategically harness data and present it in ways that enhance storytelling and drive new revenue opportunities.

“The need for web-based systems that can be implemented quickly in complex data-rich production environments, such as eSports, is critical. It is only by taking full control of fast-moving data and marrying it with great graphic design that producers, sponsors and above all, fans will fully realise the excitement and business potential of eSports.   www.bannisterlake.com

Published in Digital Media World July 2019

 

 

Bannister Lake Takes on the Gran Turismo eSports Championships at the Legendary Nürburgring Track in Germany

For the second year in a row, Bannister Lake has partnered with Montreal’s Boombox Group to provide live data management and populate graphics for the FIA-Certified Gran Turismo Championships 2019 Series. The June 21-22 event took place at the renowned Nürburgring Track in Germany, home of the world’s most challenging 24-hour motorsports endurance race.

Bannister Lake software and expertise in live data management were used extensively throughout the event to read Google Sheets, ingest and moderate real-time social media feeds, and consolidate data for the competition’s various races. The solution’s data was used to drive graphics both in-venue and on the various broadcast streams.

Bannister Lake’s Chameleon software has quickly become a popular data management solution for international eSports events. Producers and event organizers use the product to add engaging content such as player and team profiles, event schedules, standings, and sponsorship information without taking away from the excitement of the game.

“It’s great to bring Chameleon on location at the Nürburgring. The track has an illustrious history in racing, and we’re thrilled to be part of the FIA-Certified Gran Turismo Championships,” said Al Savoie, Bannister Lake’s technical and creative director. “Throughout the series we will be finding new and exciting ways to integrate data into the production and leverage live data content to allow producers to tell more compelling Gran Turismo stories.”

The Nürburgring event featured 55 of the world’s best Gran Turismo drivers from 20 countries competing in the Manufacturer Series, the Nations Cup, and GR Supra GT Cup. Winners moved on to participate in racing events that will be held in New York, Salzburg, and the finals scheduled for October in Tokyo. Chameleon will be used throughout the FIA-Certified Gran Turismo Championships 2019 racing series to enhance editorial content and fuel new revenue opportunities for event organizers.

 

 

GT World Tour 2 in Nürburgring

June 21st and 22nd, I took part in season 2’s 2nd World Tour event of Gran Tourismo.  This stop took place at the famous Nürburgring 24h track in Germany. The esport tournament that took place was a relatively small event compared to the main attraction, the 24h ADAC race.  Nonetheless the GT event, went very well with Team Toyota winning the Manufacturer’s Series and Igor Fraga from Brazil went home with the Nations Cup Top Prize.

World Tour 1 took place in Paris in early March with Tour 3, New York happening in August, Tour 4 in Salzburg in September and Tour 5 in Tokyo in October.    That said, the focus of this blog isn’t on the tournament and work itself, but rather the adventure that goes along with it.

We’ll start with the race itself.   Race enthusiasts I’m sure are quite familiar with the ADAC 24h race, but for those who live in a bubble in North America, we might not be aware of this race that takes place over 24 hours in the middle of nowhere Germany.  Some 200,000 people come by to partake in this event, and catch a glimpse of these 200 vehicles driving at 200+ km/h for a full 24 hours.

You can wiki this info, but I’ll provide a Coles Notes version of it.  The race comprises of around 200 vehicles, with a minimum of 2 drivers/maximum 4 drivers participating.  Each allowed to drive for 150 mins with a 120 mins break in between drives. A single lap is around 28km give or take a few meters, and the winner is the team that drives the longest in distance over that 24 hour time period.   Past winner and record holder drive up to 158 laps… which equals driving from Halifax, through Montreal, to New York and finishing in Fort Lauderdale, Florida.. Or… driving from NYC to Las Vegas. In 24 hours.

By my calculations, at about 11l/100km… that’s around 440 liters of fuel used per car, totally 89,000 liters of fuel.  And I was told about 200 tires per car are used throughout the tournament depending on conditions. That seems high, but what do I know.   

As I mentioned, there are around 200,000 visitors in attendance, 60,000 parking spaces available, 1.5 million square meters of camping sites, with 146 showers, and 680 mobile toilets positioned around the track.

Because this takes place, pretty much,  in the middle of nowhere, the production staff including myself stayed about 20 mins away at a campground.  Convenient, but with very little nearby in terms of amenities.

The days were long as is usual for this type of production.   But what makes it worth it, most of the time, is the after party. At other tours the after party usually takes place at the tournament’s location.  But for the Nürburgring stop, the party was even further in the middle of nowhere.

About 5 km away from the stands and venue, the crew took a bus to a parking location.  Once there, we arrived at a field 100,000 sq meters in size. We needed to walk to the grounds for about 1km.

Surrounded with thousands of people celebrating, playing discotech music, firing fireworks every few minutes, all the while, fast cars whizzing by every few seconds.

Pure tailgating style partying, along with bbq food was served at our GT chained fenced location, where all the players, organizers were enjoying their time watching the cars go by.  

The always talented DJ Lenny Ibizarre was again the entertainment at this after party offering a wide range of dance music while providing some dance moves of his own.  

DJ Ibizarre. Picture Courtesy of JZ.

I, as always, had a great time with the Boombox crew.  

A thank you to PDI and Kazunori Yamauchi for again, making this tournament happen.

Some people ended up staying late into the wee early morning, but I had to catch a flight at 9:50am in Frankfurt.   By midnight, the race still had 15 ½ hours to go. By the time the race ended, I was already 30,000 ft over Newfoundland.

Avid and Bannister Lake Enter Into Sales and Distribution Agreement

Las Vegas, NAB Show 2019. Bannister Lake announced today it has entered into a joint sales, marketing, and distribution agreement with Avid®. Avid will serve as a non-exclusive distributor of Bannister Lake’s Chameleon data aggregation and management solution. With integration between Chameleon and the Avid Maestro™ Graphics, Avid users will be able to easily aggregate, moderate, and populate data-driven graphics for news, sports, financial, and other productions. Chameleon will be available through Avid’s sales channels.

Chameleon provides a sophisticated and powerful link between data and graphics for broadcast, OTT, digital signage, HTML5, online, and mobile applications. The solution reads, ingests, and manages multiple diverse data feeds through an advanced web interface, providing users with full control over both incoming data and output formats. Customized data is imported into graphic templates directly or through Chameleon’s RESTful API for use in news, sports, elections, financial, and other content genres. Chameleon data can also be imported into augmented reality and virtual reality products as well as IP-based solutions. It has also become a popular solution in data-intensive scenarios such as eSports and sports wagering.

“We are excited about bringing Bannister Lake’s wealth of data knowledge and expertise into the Avid ecosystem,” said Ofir Benovici, Avid’s vice president of media enterprise. “As live and static data play an increasingly important role in the production process, our end-users will realize greater value through more efficient workflows, better storytelling, and the opportunity to secure new business.”

“Avid is a natural fit for our data aggregation solutions,” said Georg Hentsch, president of Bannister Lake. “Not only will Avid customers be able to do more with their graphics, they will have the opportunity to leverage data in all kinds of ways that were previously unavailable. We look forward to a long and innovative relationship with Avid.”

Bannister Lake was established in 1994 and provides the broadcast industry with a variety of innovative solutions to manage data and graphics. The company supplies products and software development services to customize, automate, and distribute data content to various end points. Bannister Lake solutions can be found in television stations, networks, and at mission-critical events where live data is an essential part of communicating with audiences.

Bannister Lake will be exhibiting at the 2019 NAB Show, Booth SL5616.

 

Bannister Lake Raises the Bar on IP Video Production with Chameleon NDI® Player

Bannister Lake announced today that it is fully embracing the NDI® workflow with its powerful Chameleon data aggregation solution. For producers working within the NDI ecosystem, Chameleon provides a straightforward method to bring live data directly into their productions. Chameleon reads multiple data sources, including news, weather, sports, traffic, social media, and financial data content, allowing users to edit, moderate, and customize their data. Using Chameleon’s Query functionality, data can be parsed at a granular level, enabling producers to select subsets of data to target viewers. The solution automates the flow of data to endpoints, ensuring that content is consistently relevant and timely. In turn, using Chameleon’s RESTful API, data content can be reformatted for distribution to virtually any device or endpoint.

Chameleon also extends NDI well beyond broadcast as a data aggregation solution for eSports and digital signage, providing producers with new business opportunities. eSports events — broadcast, streamed, or in-venue — benefit from Chameleon’s ability to read and display important game-related data feeds and provide fans with score boards, player profiles, standings, and other key data. Live data is an integral part of digital signage, keeping viewers updated with the latest news and information.

“We are excited by the growing popularity of NDI-supported solutions and the significant number of downloads of the NDI SDK,” said Georg Hentsch, president, Bannister Lake. “Chameleon adds an entirely new level of NDI production professionalism by allowing users to manage and display highly relevant and timely data content that their audiences demand.”

In addition to managing traditional editorial data content, Chameleon provides an ideal solution for producers who require a way to display local and hyperlocal content, including election results, school closings, and event calendars. In addition, Chameleon’s custom data feature can ingest data from Google Sheets, providing an opportunity to integrate local sports data content.

To help the NDI community better understand the business, operational, and technical capabilities of Chameleon and data content in general, Alain Savoie, Bannister Lake’s creative and technical director, will present his co-authored technical paper, “New Methodologies in Real-Time Data Aggregation and Management for Broadcast Presentation and Distribution,” at the 2019 NAB Show. Along with Savoie, the paper was written by Hentsch and Bannister Lake’s Vernon Freedlander, who heads strategic partnerships. The presentation will take place on Wednesday, April 10, at 4 p.m. at the Las Vegas Convention Center in Room N260.

Bannister Lake will be at the 2019 NAB Show, Booth SL5616.

 

Bannister Lake’s Alain Savoie to Present at the 2019 NAB Show Broadcast Engineering and Information Technology Conference (BEITC)

Bannister Lake announced today that Alain Savoie, the company’s creative and technical director, will be presenting his co-authored white paper, “New Methodologies in Real-Time Data Aggregation and Management for Broadcast Presentation and Distribution” at the 2019 NAB Show. Along with Savoie, the paper was written by Bannister Lake’s Vernon Freedlander who heads strategic partnerships and the company’s president, Georg Hentsch. The presentation takes place on Wednesday, April 10 at 4 p.m. at the Las Vegas Convention Center room N260.

Live data, its management and visualization, have become an integral part of the broadcast and visual communications workflow. Whether used in fast-moving, dynamic on-air presentations such as elections, news, sports, eSports, or finance, or to populate and control on-air branding, effective live-data aggregation and management drives efficiencies and creates new monetization possibilities. As broadcasters seek out new revenue streams, live data plays a key role both online and in developing new markets such as streaming and digital signage.

Savoie will be speaking on several important data-related topics that directly impact the broadcast industry. The presentation will focus on unique data-driven engineering and development methodologies, and how broadcasters can take advantage of the data aggregation and management tools and techniques these methodologies foster to create more efficient and automated production workflows. Savoie will also explore how broadcasters can utilize real-time data to create and distribute new revenue-generating products and services. Savoie will use examples from broadcast, eSports, and event signage to illustrate.

Savoie is an industry authority on live-data-driven graphics. He has worked on numerous high-profile broadcast projects integrating data into innovative graphic solutions. At Bannister Lake he is responsible for integrating data feed content into Bannister Lake’s data aggregation and management technology suite and in turn outputting data to on-air graphic systems throughout the broadcast and event ecosystem. Savoie works directly with engineers, designers, editorial teams, and event producers offering training, commissioning, graphic operations, and consultation to meet any data and technical requirement within the production and graphic display workflow.

At the 2019 NAB Show Bannister Lake will be highlighting its flagship data aggregation and graphics management solution, Chameleon. Chameleon provides networks and station groups with unparalleled data aggregation, graphics management, and visualization possibilities. Beyond broadcast, the Chameleon solution is used in multiple data applications: OTT, streaming, digital signage, HTML5, online, and mobile. Chameleon reads, ingests, and manages multiple, diverse data feeds through an advanced web interface, providing users with full control over incoming data. Users can edit, moderate, blend, and manage datasets to generate completely customizable and automated tickers, L-bars, full frame graphics, and branding elements.

Be sure to visit Bannister Lake at the 2019 NAB Show, Booth SL5616.

Bannister Lake to Highlight New Feature Set and NDI Version of Chameleon Data Aggregation and Graphic Management Solution at 2019 NAB Show

Bannister Lake’s industry-leading data and graphics management solution, Chameleon, will be in the spotlight at the 2019 NAB Show with a focus on the product’s new election, sponsorship, and security functionality.

As broadcasters start planning for the 2020 presidential election, Chameleon boasts improvements to its election race modules, providing producers with more options to ingest and manage result data feeds, referendums, propositions, and acclaimed candidates.

The latest release highlights Chameleon’s ability to drive online, mobile, and social media election experiences by feeding data to web widgets and automatically sending out tweets based on Chameleon data conditions. These exciting features allow producers to utilize Chameleon data to visualize election results interactively, presenting innovative new storytelling possibilities.

A new and improved sponsor module tracks and connects campaigns to specific sponsors, making as-run logging clearer and better defined. Chameleon also includes enhanced security features aligned with NIST guidelines with improved password protection.

Bannister Lake has also focused a great deal of attention on social media, enhancing Chameleon’s Twitter search capabilities and improving the product’s media module, introducing bins for organizing content and the enablement of multi-file uploads.

Product demonstrations will feature projects focused on Bannister Lake’s recent work in elections, eSports, and event signage.

At NAB, Bannister Lake will also be introducing a new version of its Chameleon NDI player, providing NDI users with the ability to fully manage and visualize live data feeds. NDI users will be able to integrate, moderate, and customize multiple live data feeds into graphic templates and provide their audiences with real-time news, weather, sports, social media, financial, and customized data.

As part of NAB’s Broadcast Engineering and Information Technology Conference (BEITC), Al Savoie, Bannister Lake’s creative and technical director, will be presenting his co-authored whitepaper “New Methodologies in Real-Time Data Aggregation and Management for Broadcast Presentation and Distribution.” The interactive session will explore Bannister Lake’s unique approach to data aggregation and feature production examples from both broadcast and eSports. Savoie’s presentation takes place on April 10 at 4 p.m. at the Las Vegas Convention Center room N260.

In addition, NAB attendees will have the opportunity to learn more about Bannister Lake’s Zeus media storage and playout solution. Perfect for image- and clip-intensive production environments, Zeus provides producers with easy and immediate access to content. It is an ideal solution for home shopping channels, entertainment programs, news, sports productions, and any situation where high volume, quick turnaround, and unpredictability of clip and image requirements must be carefully managed. With minimum custom development, Zeus can be fully integrated with popular MAM systems, providing broadcasters with access to vast libraries of clip and image content.

Be sure to visit Bannister Lake at the 2019 NAB Show, Booth SL5616.

Bannister Lake Successfully Concludes the FIA-Certified Gran Turismo Championships 2018 World Final in Monaco

Bannister Lake, the leading provider of professional broadcast data aggregation and visualization solutions, today announced that its Chameleon data aggregation and management software played an integral role in delivering editorial and graphic content for the FIA-Certified Gran Turismo Championships 2018 Series. The tournament has quickly become one of the world’s most popular eSports events featuring the best Gran Turismo drivers. Chameleon was used during the championships run-ups in Salzburg, Madrid, and Las Vegas leading up to the world finals in Monaco that took place Nov. 16-18. In all, the tournament covered four international regions over a three-month period, ultimately reducing the field of hundreds of contestants down to 30 finalists.

In partnership with Montreal’s The Boombox Group, Bannister Lake provided the event’s data management solution populating graphics both in-venue and for the tournament’s web broadcasts. Chameleon was used to filter data coming from Google Sheets and organize data for each of the competition’s races. Chameleon also provided the event with tournament standings based on points and finish position and its BLADE RESTful API was used to reformat data content to make it readily available to graphics engines for display.

Bannister Lake has worked on numerous eSports and high-profile sporting events including the recent FIFA eWorld Cup™ 2018 and the 2018 US Open Tennis Championships. Both events used Chameleon to aggregate a wide variety of data content, moderate and manage content, and distribute it to various output channels.

“The FIA-Certified Gran Turismo Championships had its own unique challenges, but we were able to take full advantage of our production experience,” said Al Savoie, Bannister Lake’s technical and creative director who supervised data graphics integration onsite. “A great example of this is our ability to trigger specific graphics directly from the switcher to sync driver cameras, with their corresponding lower thirds. This gave the technical director the ability to go to three boxes at any time and have the correct name, flag, and manufacture of each of the drivers.”

Bannister Lake’s Chameleon has quickly become a popular choice for eSports production, providing a more engaging experience for fans while creating new revenue opportunities for event organizers. By aggregating and displaying multiple real-time data sources, it enables fans to receive added editorial information while allowing sponsors to generate more impressions.

Passed the finish line with Gran Turismo World Championship 2018

The 2018 Gran Turismo World Championship concluded this weekend in Monaco, with a thrilling end to a 3 month, 4 region tournament showcasing the world’s best GT eSport drivers.  3 regional finals took place in Tokyo, Madrid and Las Vegas filtering the hundreds of competitors down to the top 30 players, competing for the first ever Nations Cup in Monte Carlo.  

Boombox, our partner, also produced the eFifa 2018 World Championships, were again at the production helm, responsible for the on-air web broadcasts of the tournaments.  Once again, Bannister Lake was called upon to assist with on-air graphics and data management.  Polyphonic Digital Inc (PDI), the makers of the world famous game, assisted in providing data for the tournaments.

For Bannister, we had a few challenges that had to be overcome.  With the experience from US Open and eFIFA, it made some of the challenges easier to overcome.  On this project, I was the sole Xpression operator, operating 2 Xpressions, monitoring google sheets data, moderating 3 different formats of competition (semi-finals, Manufactures Series and the finals format) and playing out some of the in venue stage screens.  

Dashboard, a Ross UI platform assisted in making things easier as some triggers required more than 1 graphic and output channel to be triggered in sync.  We also linked PBus connection with the switcher, in order to sync driver cameras, with their lowerthirds.  This gave the technical director the ability to go to 3 boxes at any time and have the correct name/flag/manufacture of each of the drivers. 

Chameleon was once again used to filter some of the data coming from google sheets, and categorizing them for each of the competition formats, along with standings based on points and finish position.  

It was a fun project.  Considering we were using a European TV Production truck… it was amazing working on an English produced show, in a German truck with Dutch Engineers, Japanese clients, with a French production crew, produced in a Spanish, French and American country. 

TJ Walker (Head of Production, Boombox) and William Robitaille (Director & TP, Boombox) testing out the game

 

Jay Zusko, Technical Director. Testing out the game.

 

Make shift control room in Las Vegas

 

Myself and Toyo-San Teramoto, from PDI, responsible for in-game stats

 

Kazunori Yamauchi, Head of Gran Turismo with Sarah Lemarchand, Producer for Boombox

 

Boombox ENG crew posing in Madrid

 

European Final Stage

 

Monaco stage in-progress

 

Las Vegas game monitors

 

Control Room in Marquee Nightclub in Las Vegas

 

Chameleon: Drive On-Air Graphics Directly from Google Sheets

With Chameleon’s new Google Sheets Custom Reader, media producers can automatically pull data content from Google Sheet cells and populate graphic templates. Producers can take advantage of Google Sheets’ sharing capabilities and have multiple users contributing content. Plus, content can be organized and displayed using the Google sheet tab which automatically provides a topic name for content.

Chameleon’s Google Sheets Custom Reader can handle multiple sheets and tabs providing an efficient and simple way to display complex graphics for broadcast, signage and web. It’s an elegant way to present sports scores, ESports content and News tickers.

Chameleon is the industry’s most advanced broadcast data engine providing users the ability to input any kind of data to populate and manage graphic templates.